<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Information Visualization Archives - JKU rePLAY Game Lab</title>
	<atom:link href="https://www.games.cg.jku.at/category/information-visualization/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.games.cg.jku.at/category/information-visualization/</link>
	<description>Official Website of the JKU Game Lab</description>
	<lastBuildDate>Tue, 18 Mar 2025 11:22:34 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.8.1</generator>

<image>
	<url>https://www.games.cg.jku.at/wp-content/uploads/2022/05/cropped-ghost-32x32.png</url>
	<title>Information Visualization Archives - JKU rePLAY Game Lab</title>
	<link>https://www.games.cg.jku.at/category/information-visualization/</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>Piece of Cake – Pie Chart Maps for Multivariate Spatial Data</title>
		<link>https://www.games.cg.jku.at/2025/03/17/piece-of-cake-pie-chart-maps-for-multivariate-spatial-data/</link>
		
		<dc:creator><![CDATA[Günter Wallner]]></dc:creator>
		<pubDate>Mon, 17 Mar 2025 10:24:18 +0000</pubDate>
				<category><![CDATA[Information Visualization]]></category>
		<guid isPermaLink="false">https://www.games.cg.jku.at/?p=2152</guid>

					<description><![CDATA[<p>In a previous blog post&#160; I wrote about hexbin maps as an alternative to heatmaps. Hexbin maps can show multiple variables at the same time using a regular subdivision of the map. Such a regular subdivision has several benefits (e.g., ease of comparison) but sometimes a regular subdivision might not<a class="moretag" href="https://www.games.cg.jku.at/2025/03/17/piece-of-cake-pie-chart-maps-for-multivariate-spatial-data/"> Read more&#8230;</a></p>
<p>The post <a href="https://www.games.cg.jku.at/2025/03/17/piece-of-cake-pie-chart-maps-for-multivariate-spatial-data/">Piece of Cake – Pie Chart Maps for Multivariate Spatial Data</a> appeared first on <a href="https://www.games.cg.jku.at">JKU rePLAY Game Lab</a>.</p>
]]></description>
		
		
		
			</item>
		<item>
		<title>A Walk in the Park – Semantic Trajectories and Transition Diagrams</title>
		<link>https://www.games.cg.jku.at/2025/03/14/a-walk-in-the-park-semantic-trajectories-and-transition-diagrams/</link>
		
		<dc:creator><![CDATA[Günter Wallner]]></dc:creator>
		<pubDate>Fri, 14 Mar 2025 10:13:02 +0000</pubDate>
				<category><![CDATA[Information Visualization]]></category>
		<guid isPermaLink="false">https://www.games.cg.jku.at/?p=2130</guid>

					<description><![CDATA[<p>Navigation is a central element in almost any game. Understanding how players navigate through the virtual environment can offer valuable insights for game and level designers to build a robust and polished virtual environment. However, movement data is complex as it unfolds in space and time and visualizing trajectories individually<a class="moretag" href="https://www.games.cg.jku.at/2025/03/14/a-walk-in-the-park-semantic-trajectories-and-transition-diagrams/"> Read more&#8230;</a></p>
<p>The post <a href="https://www.games.cg.jku.at/2025/03/14/a-walk-in-the-park-semantic-trajectories-and-transition-diagrams/">A Walk in the Park – Semantic Trajectories and Transition Diagrams</a> appeared first on <a href="https://www.games.cg.jku.at">JKU rePLAY Game Lab</a>.</p>
]]></description>
		
		
		
			</item>
		<item>
		<title>The Heat is On Heatmaps and Beyond</title>
		<link>https://www.games.cg.jku.at/2022/12/06/the-heat-is-on-heatmaps-and-beyond/</link>
		
		<dc:creator><![CDATA[Günter Wallner]]></dc:creator>
		<pubDate>Tue, 06 Dec 2022 12:59:01 +0000</pubDate>
				<category><![CDATA[Information Visualization]]></category>
		<guid isPermaLink="false">https://www.games.cg.jku.at/?p=986</guid>

					<description><![CDATA[<p>Heatmaps enjoy wide popularity for showing how certain metrics vary spatially over a game environment (the death heatmap might be the prime example here). Heatmaps use a color-gradient to indicate the numerical values. They can be based on a rectangular grid but in relation to game metrics the continuous form<a class="moretag" href="https://www.games.cg.jku.at/2022/12/06/the-heat-is-on-heatmaps-and-beyond/"> Read more&#8230;</a></p>
<p>The post <a href="https://www.games.cg.jku.at/2022/12/06/the-heat-is-on-heatmaps-and-beyond/">The Heat is On Heatmaps and Beyond</a> appeared first on <a href="https://www.games.cg.jku.at">JKU rePLAY Game Lab</a>.</p>
]]></description>
		
		
		
			</item>
	</channel>
</rss>
